Killer snails was designed as a part of the Killer Snails Project at American Museum of Natural History. The game design team included Nicholas Fortugno, Patrick Mooney and me.
In Killer Snails: Assassins of the Sea, you are a scientist collecting predatory cone snails that prey on fish, worms and other mollusks, to build a venom arsenal of potentially life-saving peptide toxins. Race your opponents to create the winning venom cocktail and win the game!
The goal of the game is to collect all of the three sets of peptides (the ‘Cabals’) by feeding, attacking and out-strategizing your competition! Just like scientists who go on expeditions to collect snails, and then conduct experiments to describe their venom peptides, you will collect snails and experiment to build the winning peptide solution.
The first player to complete all three sets is the winner. You collect peptides by using snails to attack prey. To win, you must build a strong deck by acquiring cards to help you feed your snails, acquire peptides, and correctly guess the Cabals.